Process breakdown / Generative 3D + motion

From generated assets
to animated worlds.

Bringing AI-generated 3D assets and captured motion into a Cinema 4D workflow.

For this exploration, I generated the 3D assets with Hyperhuman Rodin and captured motion using the Move One app. I then used Mixamo and Cinema 4D to assemble the animation, apply clay textures, and develop a stop-motion look.

Finished animation / generated assets, captured movement, and Cinema 4D finishing. Silent visual study.

Parts of the exploration.

Additional visual study from the project.
Additional animation from the project.

What would you
like to make possible?

Discuss a workshop or coaching

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